Game Portfolio
Games I’ve Developed & Designed
Chess Lily
Chess Lily is a fresh take on the classic game of chess, blending traditional strategy with innovative twists to create a new layer of depth and replayability. Designed to be approachable for newcomers yet challenging for seasoned players, it introduces unique mechanics that transform familiar moves into dynamic tactical opportunities. Development is ongoing, with a focus on refining balance and delivering a polished experience that captures both the elegance of chess and the excitement of modern game design. Download the Game
SweetDream
Sweet Dreams is a surreal survival game where you drift between nightmares and happy dreams. Fend off living toys with your flashlight, build confidence, then flip the roles and chase them instead. Created with two 3D artists and a sound designer, this game earned 2nd place at the Snappy Gurus Game Jam. Download the Game
Oldman Bubbly
A heartfelt 2D point-and-click adventure created during a game jam, where I served as both a developer and mentor to three new teammates. Every morning, an elderly man with Alzheimer’s wakes to a blank mind, and players must uncover hidden objects and solve engaging puzzles to reconstruct his most treasured memories—before they slip away again. Download the Game
Monster Jam
Monster Jam is a puzzle-hybrid casual game inspired by the color-matching mechanics of Bus Jam—players match monsters to doors of the same color, combining accessible gameplay with satisfying puzzle-solving. Playtesting confirmed the mechanics were engaging, and although a deal with Disney did not proceed, the project opened the door to new opportunities. I now plan to release the game’s code and core logic as a Unity asset, enabling other developers to adapt and expand upon its design.
Try Harder
A personal passion project where I did everything—from idea to coding, level design, character
creation, and even beatboxing for the sound effects!
Think you have what it takes to conquer one of the toughest games out there? Every level is designed
to challenge even the most dedicated players.
Upcoming Update: More levels, character skins, a level editor, in-game shop,
and new playable characters. Get ready for the ultimate challenge!
Download on Itch.io
Game Asset Portfolio
Created & Contributed Assets
Procedural City & Oasis Asset
Collaborated with a 3D artist to develop a modular city and oasis asset for the Unity Asset Store.
Designed and implemented procedural generation scripts to create dynamic and diverse environments,
making complex 3D art more accessible through code. Enhanced visual fidelity using post-processing
techniques in Unity. Currently in the publishing process due to Unity Asset Store's slow submission
review.
Tools Used: Unity, C#, Blender (3D modeling by collaborator).
Coming Soon on Unity Asset Store
Sci-Fi Door System
Developed for Enigma Studio and an asset publisher, this sci-fi door system is fully customizable for Unity and Unreal Engine. Implemented advanced logic, including keycard access, passcode entry, and animation control, to ensure smooth integration with game environments.
Tower Jump - Hyper Casual Game Template
A fully coded hyper-casual game template with procedurally generated 3D meshes—built without any 3D
modeling software.
Features dynamic obstacles, customizable parameters, and a simple menu system. The first version
gained 800+ downloads,
Download on Unity Asset Store
Water Simulation with Proximity Experiment
A fun experiment in Unity, aiming to replicate Blender’s Geometry Nodes for procedural water simulation. Implemented proximity-based interactions to dynamically influence water movement, creating a fluid and adaptive simulation.
Pixle-art
Pixel Art Gallery
Tower Jump - Hyper Casual Game Template
Secret Project 🤫
I could tell you about this project... but then it wouldn’t be a secret anymore! Stay tuned for something exciting. 👀
About Me
Turning complex problems into simple design
4+
years of Uniry experience
10+
years of Programming experience
15+
Projects done
I’m a game programmer specializing in game design, procedural content generation, puzzle and level design, and simulations. I’ve led a team to develop an AR game and have years of experience creating dynamic systems and interactive worlds. My focus is on crafting engaging mechanics that challenge and inspire players. Let’s build something innovative together.
Resume
Education and practical experience
Work experience
Game Designer & Prototype Developer
#Built hyper-casual prototype from concept to playable build.
#Iterated via A/B tests; produced promising early KPIs.
#Delivered design documentation and UA/retention recommendations for scaling. location-based game.
Game Developer & Team Lead
# Shipped 4 games: VR healthcare, game-stand, pixel-art, point-and-click.
#Published marketplace assets with 2,000+ combined downloads.
#Led a team of 5 people in the development of a 3D AR location-based game.
AAA Game Asset Programmer (project base)
#Contributed to the creation and sale of 3 unreal assets.
#Crafted logic for game assets, including animation controllers, physics controls, and mesh generation with code.
Freelance Developer
Self-Employed
#Built and deployed 5+ Telegram bots for automated tasks and communication.
#Developed 10+ projects using Python and Remix, built blockchain apps, and debugged AI models.
My education
Master of science in Computer science
Shahid Beheshti University
Bachelor of science in Computer Engineering
Imam Khomeini International University
My favourite tools
Unity3D
Visual studio
Aseprite
Git
Photoshop
Unreal Engine
Vscode
Blender
MongoDB
Illustrator
My favourite Languages
C#
C++
C
Python
Solidity
Contact